![]() ![]() ![]() For example, a report found that Activision attempting to stop subsidiary Raven Software from unionizing via threats, firings, and transfers. This can best be seen in their failed efforts to look ‘progressive’ in the midst of the outrage. Every time Activision Blizzard comes under fire, they always got an exciting new piece of gaming news to counter the controversy. It’s certainly an interesting coincidence though. Now of course we’re not saying the company created two triple-A video games out of the aether just to look better. That became a lot harder when Activision Blizzard was sued and faced protests for sexual harassment charges, allegedly caused a woman to commit suicide and the fact that their CEO Bobby Kotick not only knew about these issues for years but protected known abusers and threatened to have an assistant killed. ![]() It was ok to like Blizzard again and enjoy Tracer’s butt guilt-free. Allen Brack gave a half-hearted non-apology about Blitzchung, and for many fans that was enough. They were making games people actually wanted. For fans, it felt like any good news surrounding Diablo IV only followed on from bad news about Immortal.īack then it almost worked. This was just one year after the fallout of Diablo Immortal’s reveal and a few months after the Blitzchung scandal where Blizzard banned a Hearthstone player and took away their prize money all for his Pro Hong Kong statements. It’s a trend that goes right back to both games’ initial reveal at Blizzcon 2019. Every time they fall under the fire of the public eye, Blizzard tries to shield themselves from controversy under the promise of Overwatch 2 and Diablo IV, the two big-name releases they have left. This has been a trend Activision Blizzard has been following over the past few years since Diablo Immortal was revealed. Netizens have been accusing it of being everything gamers were afraid it was going to be when it was first poorly announced at Blizzcon 2018: a money-grubbing mobile whaling boat.īut it’s ok because we have Diablo IV, and even just yesterday Blizzard promised that it won’t have the same monetization scheme that Immortal does. Follow us on Twitter Follow and Tweet us Tweet to I usually don’t pay attention to the easily manipulated user-related scores, but then you realize Diablo Immortal asks you to spend an estimated $110,000 or ten years to get enough in-game currency to fully max out your character. ![]()
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